Netplus

Archive for the ‘gaming’ Category

“Snow Crash” and Anticipated Gratification

Dave Larkins Tuesday, July 21st, 2009

I’ve been reading “Snow Crash” by Neal Stephenson. It’s the sci-fi book that actually spawned “Second Life”. I wasn’t reading it to jump back aboard the “excitement to this kinda sucks” train I rode through Second Life, but because I am a sci-fi junkie and Stephenson is brilliant.

Reading it does though stir up a lot of memories about how cool Second Life was supposed to be. The first true mash up of life and technology, where ANYTHING is possible. So I’ve been thinking a lot about why it didn’t work, on a commercial level, and more directly, why didn’t it have the success of other social sites? Lots of reasons of course. In Stephenson’s book you are “goggled” in and experiencing the “metaverse” in true virtual reality. You don’t have to sit at your computer for 20 minutes while it loads, and then use the arrow keys to fly off to nowhere. But as I thought more about what the other social sites offer that Second Life didn’t, I kept coming back to one thing, that I’ll call “anticipated gratification”.

I think human beings have been hard wired for anticipated gratification, and I think facebook, twitter, and previously myspace have learned how to bottle it up. What I mean is this; When I was 10 years old I had a pen pal in Wales. Never met her, but she wrote wonderful letters with big words and sent me pictures. Immediately upon receipt of these letters, I would run up to my room, read them 5 times, and then write back. I would then hand the letter off to Mom to drop at the post office. Then, I wait. That period before I get the letter back, is, to me, anticipated gratification. That feeling is an extremely present and powerful human emotion. If someone told me I could multiply that same emotion by 1000 times I would certainly want to hear more. I would argue that this is what facebook, twitter, text messaging, and all this other stuff have done. If anyone tells me,that after they post something interesting on facebook, that they don’t look forward to a response, I would say they are lying. It’s that same anticipated gratification I had when waiting for my pen pals letter. The anticipation, many times, is better than the response. Twitter allows you to experience “hits” of anticipated gratification 100 times a day, surely triggering a little dopamine release that makes you want just a little more. I think one of the questions is how much is too much? I’m sure it varies for everyone.

Back to my main point here. What’s one of the reasons Second Life didn’t succeed commercially, while other social environments did? There is no anticipated gratification. As soon as you send the letter you get the response. The mystery, the waiting, the anticipation is removed. Maybe we just weren’t ready for that yet. Maybe these social networks are training us to be ready to be fully “goggled in” when the time comes, and anticipated gratification flows in real time.

In-Game Advertising… Where is it?

Bob Clements Tuesday, May 12th, 2009

The gaming industry continues to grow at a rapid rate, even during the current economic climate. More and more consumers are becoming gamers – whether it is casual or hardcore. As the interactive entertainment audience expands so does the potential for effective advertising. Currently most in-game ads are simply based around product placement. This is surely a great method of improving visibility and top-of-mind product awareness. However, this severely limits the volume of potential advertisers due to the high cost of product implementation and lead time. In-game signage & billboards is another approach.

Here’s an older YouTube video highlighting the primary methods of in-game advertising:

 

So, if you were in the middle of racing 7 other players in Burnout Paradise, driving at 200+ mph, would you be inclined to stop and look at a billboard? Even if viewers of in-game do take notice to the billboards and products, how measurable is it? To my knowledge there’s been no conversion event associated with in-game ads; no methods of measuring success outside of views, length of view, and potential product interaction. If gamers purchase a pair of Nike shoes in Skate 2, can a brick & mortar conversion be associated with it at a later date?

Improvements should be made so we can interact with users, engage them, provide value to the user and finally a simple conversion event. Grand Theft Auto IV had the perfect opportunity to achieve this next generation of interactive advertising. Within the game, your main character was able to logon to a virtual network from computer cafes (and eventually within his apartment). Rockstar could have potentially partnered with AdScape or Massive to create a micro-market that tapped into GTAIV’s “intranet”. Just an idea, but this could take advantage of geo-targeting, dynamic bidding, mini display/search ads – all with a humorous twist to blend into the game’s existing environment of course!

I predict that we’ll all begin to see more interactive ads within the gaming industry and less virtual billboards over the next few years. With consoles typically being connected to a live internet connection constantly, sending user activity to trigger follow-up emails and text messages could lead to very measurable results in a seemingly untapped market. We just need to make sure that the ads are fun, the consumers are engaged and the in-game interaction is rewarding.

Down Economy Gives Rise to Free Online Gaming Sites

Denise Zimmerman Tuesday, February 24th, 2009

While others have seen online ad revenues slide, online gaming sites (not to be confused with online gambling sites) saw display advertising views spike 29% in November from a year earlier, according to a report released this morning by research firm ComScore.

Related Posts with Thumbnails


 
Contact
NetPlus Marketing, Inc
625 Ridge Pike
Building E, Suite 200
Conshohocken, PA 19428
t: 610-897-2380
f: 610-897-2381

:: More information
:: Website

Work
:: View our reel

Login
login


  • how do we form an image
  • whyis geometry used in art
  • 1992 honda cr 250r pics
  • wam art glass
  • nurse in scrubs photos
  • michaels art suppies
  • creative arts pictures video
  • downloadable photos of semi trucks
  • kawasaki 440 motorcycle photo
  • jean arp art
  • water wheel art
  • b2k pics of lil fizz
  • mexican colonial paintings
  • kola good pics
  • printable softball workout
  • great oaks pics fl
  • free printable map symbols
  • celeste marie pics
  • swans reflecting elephants large image
  • skeleton wings art
  • photos of small bedrooms
  • bachelor of arts in biology
  • photo enfant mere tendresse
  • crayola printable coloring pages
  • old fat women photo
  • seiko landmonster photos
  • sarah palin photo
  • cartoon goat image
  • taking photos for website
  • south indian actress photos forum
  • ski-doo mx summit x pics
  • tk 101 photos
  • robin roberts photos gma
  • the art of makeing presentation
  • candice michelle photo shoot video
  • basic commercial art techniques
  • photo of yellow finch
  • battlefield high school art fair
  • savador dalis art
  • carmel hs greyhound images
  • wallpaper xe serial crack keygen
  • fine art pedestals
  • william photo cards
  • free cartoon bulldog clip art
  • impressionist painting pics
  • free gretchen wilson wallpaper
  • matchpoint movie pics
  • art lesson bungalo
  • bellevue redmen logo
  • sharper image reviews
  • lide 90 osx image capture button
  • lap band images
  • golden tiger martial arts supplies
  • world of warcraft animated wallpaper
  • baby r us photo
  • perth inkjet photo paper
  • texas heat wave pics
  • wallpaper sale idaho falls
  • characteristic of art
  • adding image to backround image