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Posts Tagged ‘in-game advertising’

In-Game Advertising… Where is it?

Bob Clements Tuesday, May 12th, 2009

The gaming industry continues to grow at a rapid rate, even during the current economic climate. More and more consumers are becoming gamers – whether it is casual or hardcore. As the interactive entertainment audience expands so does the potential for effective advertising. Currently most in-game ads are simply based around product placement. This is surely a great method of improving visibility and top-of-mind product awareness. However, this severely limits the volume of potential advertisers due to the high cost of product implementation and lead time. In-game signage & billboards is another approach.

Here’s an older YouTube video highlighting the primary methods of in-game advertising:

 

So, if you were in the middle of racing 7 other players in Burnout Paradise, driving at 200+ mph, would you be inclined to stop and look at a billboard? Even if viewers of in-game do take notice to the billboards and products, how measurable is it? To my knowledge there’s been no conversion event associated with in-game ads; no methods of measuring success outside of views, length of view, and potential product interaction. If gamers purchase a pair of Nike shoes in Skate 2, can a brick & mortar conversion be associated with it at a later date?

Improvements should be made so we can interact with users, engage them, provide value to the user and finally a simple conversion event. Grand Theft Auto IV had the perfect opportunity to achieve this next generation of interactive advertising. Within the game, your main character was able to logon to a virtual network from computer cafes (and eventually within his apartment). Rockstar could have potentially partnered with AdScape or Massive to create a micro-market that tapped into GTAIV’s “intranet”. Just an idea, but this could take advantage of geo-targeting, dynamic bidding, mini display/search ads – all with a humorous twist to blend into the game’s existing environment of course!

I predict that we’ll all begin to see more interactive ads within the gaming industry and less virtual billboards over the next few years. With consoles typically being connected to a live internet connection constantly, sending user activity to trigger follow-up emails and text messages could lead to very measurable results in a seemingly untapped market. We just need to make sure that the ads are fun, the consumers are engaged and the in-game interaction is rewarding.

The Future of Video and Advertising

Colton Perry Thursday, May 7th, 2009

I consider myself a gadget geek… maybe even a gadget freak… an early adopter out on the bleeding edge of technology. The latest addition to my wired/wireless home is a Mac Mini connected to my living room TV running Boxee.

For the uninitiated, Boxee is an open-source media center software package that aggregates video from local and internet sources into a very intuitive interface for play “on demand”. It has changed the way I watch any form of video programming from network to movies to online.

Using Boxee for the last few months really got me thinking about the future of TV, video, and advertising. I believe that it is only a matter of time before most programming is “on demand”. Many people already have DVRs and record their programs so they can fast forward through the commercials. Hulu has entered the marketplace and you can view all kinds of shows from NBC, Fox, and Disney with some commercial interruption in the form of a pre-roll sponsorship ad and a few ads dropped in here and there.

Some other online “networks” are popping up with other advertising models. One of my favorites is Revision3 which includes shows like the Digg Reel and Scam School. Their model is in the form of direct sponsorship of shows and episodes by brands like Netflix and Adidas.

I am wondering if we are already witnessing the loss of relevance of the major media networks and the death of the TV pilot or 12 episode deal? Will the future look more like producers of shows publishing content to internet-based channels and media centers like Boxee that allow users, through social media features, to decide what is popular and what rises to the top? Then, as a show becomes popular, will the producers directly share in any advertising revenue that it generates?

I really feel we are at the beginning of a radcial shift in how we watch programming and that it is only a matter of time that the network/local affiliate model of broadcast television begins to decay and lose relevance like print media.

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