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Posts Tagged ‘social gaming’

Buying Into the Social Gaming Craze

Martina Crane Friday, April 23rd, 2010

Social Gaming addiction is growing at an astonishing rate. FarmVille, a social game run through Facebook, has recorded monthly active users at over 81 million with more people joining every day.  What does this all mean? What is social gaming? What is it to me? What can it do for me? How can I take advantage of it?

For many people, social gaming is a new way to pass some time for free, or at least that’s how it begins. As a college student, I’ve sat in classrooms full of students with laptops. I could not even begin to estimate how many FarmVille, FishVille, Café World, etc screens I’ve seen in the middle of lectures. It is understandable to play a game in the middle of a boring lecture, but these gamers are even playing the day before the final while the teacher is reviewing. Sure there are people who use the game seldomly at proper moments, but there is a trend emerging towards social gaming addiction.

I admit, I am a former FishVille player and an active user of Café World. I began playing each of them because friends did. FishVille became popular at my previous college. I started playing the aquarium based game so I had something in common with the people I used to spend every day of my life with. As for Café World, my future roommate plays daily, and she got me hooked. There is no real value in my current gaming problem, however, sometimes I will sign onto Facebook just to update the game. Instead of using those few moments of my free time to check notifications or emails, I serve dishes, wash the stove, and queue up the next batch of food. My gaming habits have become a bit excessive. If my rating drops below the highest of 105, I start to worry why the number is falling. What started as a little game I used to pass time when I was waiting to leave the house or for a phone call, is now a multiple time a day ‘addiction’. It’s a waste of time, energy and effort. I don’t want to imagine the amount of time it will add up to eventually, but I keep playing. The game is fun. I can send gifts, redecorate the Café, receive bonuses, advance my level, and much, much more.

Luckily, I do not have it as badly as most gaming addicts. There are people who have gone into debt paying for the different versions of currency sold in each of these virtual worlds. For instance, there is a 12-year-old boy who managed to fall $1,300 into debt playing FarmVille. If you buy this currency, you don’t have to wait to level up. The online gaming cash is worth much more than the currency that is earned through normal play, and can allow you to buy various items unavailable to regular, non-paying, gamers. So demand for this super currency is high.

Obviously, this gaming habit can be detrimental to an individual who does not use it at the proper times, in the right context, but what does it mean for businesses? We’re all fascinated by the rapid growth of social gaming. A single Facebook application can drive 400,000 people to fan a business’s page in one day with the right marketing plan. Microsoft did just that by promoting Bing via FarmVille. If users fanned the Bing Facebook page, they received Farm Cash, the currency used in FarmVille’s virtual world. Gamers will often jump at any opportunity to gain these currencies for free because of their value, discussed earlier. So for businesses this era of social gaming could prove to be a great opportunity for growth. With everyone scrambling to get into Facebookers’ streams, teaming up with one of Facebook’s many social games could be the perfect solution. These games already have a ton of buzz marketing behind them, so go ahead and affiliate with one of these social gaming giants, and watch your numbers soar.

1 vs 100 – Microsoft Successfully Blends Advertising and Gaming

Bob Clements Wednesday, August 26th, 2009

Microsoft has recently made its 1 vs 100 game available in beta form as of June 1st, 2009. This is a community based trivia game based on NBC’s television show that ended back in 2008. Microsoft built this game with some strong attributes in mind: Fun, Friendly, Challenging & Rewarding. Seems like a common sense approach, right? Not many developers can achieve this successful mixture, Microsoft managed to do it while integrating an effective advertising platform. Interspersed within the “Live” game show are a series of branded ads and video ads during breaks. Currently Sprint and Honda appear to be the largest advertisers involved with 1 vs 100. Both advertisers have reportedly paid approximately $1 million to be sponsors for Season One of 1 vs 100. So, how does this all work?

As part of a large Microsoft Xbox Live! update awhile back, users were able to create their own custom Avatars (similar to the Mii characters on Nintendo Wii). These user-generated Avatars become the visual representation of players in 1 vs 100. Your character waits in the game lobby for the “show” to begin at its scheduled time. This game lobby is one of the first opportunities for advertiser sponsorships using branded banners in the background. Once the game begins, “The One” is selected based on previous successes and they are pitted against “The Mob”. The goal of the Xbox Live game is to eliminate “The Mob” when you are “The One” in order to secure the best possible reward. If “The One” is defeated, the remaining members of “The Mob” split smaller prizes. The primary reward is Microsoft Points which can be used to purchase arcade games, game content, movies, music videos, or even full games. Additional contests and giveaways are also planned for 1 vs 100, incentivizing players to bring their A-game. Trivia questions come at players fast, timing plays a large part in obtaining better scores. Answering questions quickly, accurately and consecutively improves your overall score and gives users a better chance at becoming “The One” in future episodes. There are many specific rules and game types beyond this basic explanation.

As Microsoft continues to refine 1 vs 100, the audience will surely expand. The current member base on Xbox Live has recently surpassed 20 million active users. The large pool of engaged Xbox Live users combined with the popularity of 1 vs 100 provides advertisers with a strong platform. In 1 vs 100 you can’t fast forward through commercials, the static brand placements are subtle and contestants can’t pause the game to grab a slice of pizza. Contestants pay very close attention to win the valuable prizes which leads to fierce competition and the advertisements are certainly effective thanks to the attentive crowd. My personal experience with 1 vs 100 is that the ads were exclusively a branding tool, no interaction, no conversion events and not much to track outside of viewership and exposure levels. If Microsoft can refine this ad platform during Season Two so that users can interact with the ads, but not interrupt their game, it will take the promotional element to a whole new level. Behavioral data and user demographics are more than likely being recorded through Xbox Live. Adding an element of geo-targeting could really make these ads pop as well. Order a pizza from your couch in the middle of 1 vs 100, submit your contact information to a local car dealership for special pricing/test drive, request free product samples, early game demo access or even sneak previews of exclusive movie trailers all via in-game ads are just a handful of possibilities that Microsoft could leverage with this successful & innovative “gamevertising” platform.

Here’s a quick video that highlights 1 vs 100.

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